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OMIDIV
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Public Attributes | |
Camera | MainCam |
The camera being controlled by this. | |
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string | ConfigTag = "def" |
Use this to give different instances in difference scenes different saved config. | |
Protected Member Functions | |
override Color | GetBGColor () |
override void | SetBGColor (Color color) |
override void | Restart () |
Override this. Called when the visualization restarts (R is pressed). | |
override void | DrawGUI () |
Override this. Use ImGui to draw most UI elements here. | |
override void | ReadConfig () |
Override this. Read from Config here. Don't forget to include ConfigTag in your config keys. | |
override void | WriteConfig () |
Override this. Write to Config here. Don't forget to include ConfigTag in your config keys. | |
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Color | GetBGColor () |
void | SetBGColor (Color color) |
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virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | Awake () |
virtual void | OnDestroy () |
virtual void | OnPlayStart () |
Override this. Called when the visualization starts playing. May be starting from the beginning or resuming. | |
virtual void | OnPlayStop () |
Override this. Called when the visualization stops playing. | |
virtual void | Reset_ () |
Override this. Called when SceneController.OnReset is fired. LoadAudio and LoadMidi will also be called afterwards, so don't do any of that here, but do reload any other resources your component needs. | |
virtual void | LoadMidi () |
Override this. Called when the midi information needs to be loaded from the file. LoadVisuals will also be called afterwards, so don't do any of that here. | |
virtual void | LoadVisuals () |
Override this. Called when the visuals need to be recreated (like when something in the MIDI Controls window is changed). | |
virtual void | LoadAudio () |
Override this. Called when the audio needs to be loaded from the file. | |
Additional Inherited Members | |
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Color | BGColor [get, set] |
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static bool | IsPlaying [get] |
Is the visualization currently playing. | |
static double | FrameDeltaTime [get] |
Time.deltaTime when not recording, 1/recording framerate when recording. In most cases, use this instead of Time.deltaTime so that recordings work properly. | |
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protectedvirtual |
Override this. Use ImGui to draw most UI elements here.
Subscribe to ImGuiManager.DrawMainMenuItems to add to main menu bar menus instead of here.
Reimplemented from OmidivComponent.
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protectedvirtual |
Override this. Read from Config here.
Don't forget to include ConfigTag in your config keys.
Reimplemented from OmidivComponent.
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protectedvirtual |
Override this. Called when the visualization restarts (R is pressed).
Reimplemented from OmidivComponent.
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protectedvirtual |
Override this. Write to Config here.
Don't forget to include ConfigTag in your config keys.
Reimplemented from OmidivComponent.