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OMIDIV
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A base component that is subscribed to a bunch of events. More...
Public Attributes | |
string | ConfigTag = "def" |
Use this to give different instances in difference scenes different saved config. | |
Protected Member Functions | |
virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | Awake () |
virtual void | OnDestroy () |
virtual void | DrawGUI () |
Override this. Use ImGui to draw most UI elements here. | |
virtual void | ReadConfig () |
Override this. Read from Config here. Don't forget to include ConfigTag in your config keys. | |
virtual void | WriteConfig () |
Override this. Write to Config here. Don't forget to include ConfigTag in your config keys. | |
virtual void | OnPlayStart () |
Override this. Called when the visualization starts playing. May be starting from the beginning or resuming. | |
virtual void | OnPlayStop () |
Override this. Called when the visualization stops playing. | |
virtual void | Reset_ () |
Override this. Called when SceneController.OnReset is fired. LoadAudio and LoadMidi will also be called afterwards, so don't do any of that here, but do reload any other resources your component needs. | |
virtual void | Restart () |
Override this. Called when the visualization restarts (R is pressed). | |
virtual void | LoadMidi () |
Override this. Called when the midi information needs to be loaded from the file. LoadVisuals will also be called afterwards, so don't do any of that here. | |
virtual void | LoadVisuals () |
Override this. Called when the visuals need to be recreated (like when something in the MIDI Controls window is changed). | |
virtual void | LoadAudio () |
Override this. Called when the audio needs to be loaded from the file. | |
Properties | |
static bool | IsPlaying [get] |
Is the visualization currently playing. | |
static double | FrameDeltaTime [get] |
Time.deltaTime when not recording, 1/recording framerate when recording. In most cases, use this instead of Time.deltaTime so that recordings work properly. | |
A base component that is subscribed to a bunch of events.
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protectedvirtual |
Please call base.Awake()
if overriding this, unless you really know what you're doing.
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protectedvirtual |
Override this. Use ImGui to draw most UI elements here.
Subscribe to ImGuiManager.DrawMainMenuItems to add to main menu bar menus instead of here.
Reimplemented in AudioPlayer, Base3D< TrackInfo >, Circle2D, Default3DCameraController, DirectionalLightController, MidiManager, Ortho2DCameraController, PostProcessingController, Standard2D, VideoRecorder, and VisualsComponent.
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protectedvirtual |
Override this. Called when the audio needs to be loaded from the file.
Reimplemented in AudioPlayer.
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protectedvirtual |
Override this. Called when the midi information needs to be loaded from the file. LoadVisuals will also be called afterwards, so don't do any of that here.
Reimplemented in MidiManager.
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protectedvirtual |
Override this. Called when the visuals need to be recreated (like when something in the MIDI Controls window is changed).
Reimplemented in VisualsComponent.
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protectedvirtual |
Please call base.OnDestroy()
if overriding this, unless you really know what you're doing.
Reimplemented in VideoRecorder, and VisualsComponent.
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protectedvirtual |
Please call base.OnDisable()
if overriding this, unless you really know what you're doing.
Reimplemented in AudioPlayer, ConfigComponent, MidiManager, VideoRecorder, and VisualsComponent.
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protectedvirtual |
Please call base.OnEnable()
if overriding this, unless you really know what you're doing.
Reimplemented in AudioPlayer, ConfigComponent, MidiManager, VideoRecorder, and VisualsComponent.
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protectedvirtual |
Override this. Called when the visualization starts playing. May be starting from the beginning or resuming.
Reimplemented in AudioPlayer, and VideoRecorder.
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protectedvirtual |
Override this. Called when the visualization stops playing.
Reimplemented in AudioPlayer, and VideoRecorder.
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protectedvirtual |
Override this. Read from Config here.
Don't forget to include ConfigTag in your config keys.
Reimplemented in Base3D< TrackInfo >, Circle2D, Default3DCameraController, DirectionalLightController, Ortho2DCameraController, PostProcessingController, Standard2D, and VisualsComponent.
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protectedvirtual |
Override this. Called when SceneController.OnReset is fired. LoadAudio and LoadMidi will also be called afterwards, so don't do any of that here, but do reload any other resources your component needs.
Reset() is a Unity message, hence the _
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protectedvirtual |
Override this. Called when the visualization restarts (R is pressed).
Reimplemented in AudioPlayer, Base3D< TrackInfo >, Circle2D, Default3DCameraController, MidiManager, Ortho2DCameraController, Standard2D, VideoRecorder, and VisualsComponent.
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protectedvirtual |
Override this. Write to Config here.
Don't forget to include ConfigTag in your config keys.
Reimplemented in Base3D< TrackInfo >, Circle2D, Default3DCameraController, DirectionalLightController, Ortho2DCameraController, PostProcessingController, Standard2D, and VisualsComponent.
string OmidivComponent.ConfigTag = "def" |
Use this to give different instances in difference scenes different saved config.
You must manually add this to your config keys (for now?).
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staticget |
Time.deltaTime when not recording, 1/recording framerate
when recording. In most cases, use this instead of Time.deltaTime so that recordings work properly.
Identical to SceneController.FrameDeltaTime.
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staticget |
Is the visualization currently playing.
Identical to SceneController.IsPlaying.